Re:How to actually get a remote job as an intermediate devel...
by mixmastamyk on Tuesday July 11, 2017 @01:58PM
(#14746371)
> It's a lot harder to fire people when you've been swapping stories about the kids and...
Maybe in the past but those days are long gone. The key to longevity is to make sure your work is of critical importance to the company. And if you're let go it isn't the end of the world, lots of dev work to be done.
Re:How to actually get a remote job as an intermediate devel...
by gozur88 on Tuesday July 11, 2017 @02:04PM
(#14746438)
The key to longevity was always to make your work of critical importance to the company. But everybody else is doing the same thing. The point was being remote is a strike against you, and you really have to distinguish yourself to overcome it.
That's my concern with fully remote work. You're not at the office, so only the people who work with you directly even know your name, and you don't form a personal connection with anyone. Even the people you work with directly have only seen you a handful of times.
When the time comes to cut someone loose, you're the obvious candidate unless your work is head-and-shoulders above the other people. It's a lot harder to fire people when you've been swapping stories about the kids and how about that game and whatever over the watercooler for any length of time.