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Re:Ubuntu now available from the Windows store by jhasse on Tuesday July 11, 2017 @04:58AM (#14742607)
> there is nothing especially performant about D3D11.

Not in D3D11 itself, but due to it being the prevalent API, drivers are optimized for it. See https://medium.com/layerth/benchmarks-dota-2-streaming-feat-... for example.

> FYI, "bytecode shaders" have nothing to do with shader performance. They have some impact on initial parse time, but little else.

You're right, it shouldn't make that much of a difference, but I think driver/compiler optimizations for HLSL (and lack thereof for GLSL) is one of the reasons, games are faster on Windows using the AMD driver than Mesa. It also plays a role that most ports are using HLSL to GLSL translators.

There definitely are cases where the open source driver outperforms the proprietary Linux driver. But I haven't seen a case where a game runs faster on Linux than on Windows with AMD hardware.

Re:Ubuntu now available from the Windows store by harrygeez on Wednesday July 12, 2017 @09:20AM (#14752243)
IIRC L4D does. Valve wrote a blog post about it
Re:Ubuntu now available from the Windows store by jhasse on Wednesday July 12, 2017 @09:31AM (#14752326)
The comparison was 270 FPS (Windows D3D) vs 315 FPS (Linux OpenGL). At those high framerates I don't think that any performance boost is relevant anymore. Furthermore Left 4 Dead is using D3D 9 IIRC, so pretty outdated.

http://blogs.valvesoftware.com/linux/faster-zombies/