Re:Pterodactyl – An Open-Source Game Server Management Panel
by zyx321 on Monday July 10, 2017 @03:46AM
(#14734076)
It's made for administrating dedicated servers, where the host does not actively participate in the game. This has several major advantages.
* Performance: The server does not need to render the UI, and is often completely headless (hence the use of this software).
* Fairness: The host in your scenario has zero latency, giving them a competitive advantage over players with tens or hundreds of milliseconds of network delay.
* Availability: Some games provide a persistent world with the ability to drop in and out at any time (e.g. Minecraft). No single player is present for the entire session.
Re:Pterodactyl – An Open-Source Game Server Management Panel
by schrej on Monday July 10, 2017 @03:32AM
(#14734023)
For lots of games there is server software available (e.g. Minecraft) which allows a server to become host and all players can then join the server and play together. This panel allows to easily control those servers ;)
I play mostly single player games, but I'm familiar with LAN games: One guy becomes "host" and the rest "join" him. This setup happens inside the game UI. Where does a "Game Server Management" software fit?