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Re:Lessons from my first year of live coding on Twitch by avitzurel on Friday July 07, 2017 @05:18PM (#14722195)
I started streaming a few months back and I absolutely love it.

Some solid tips on here and OBS is a surprisingly good piece of software but it can be a resource hog at times.

The hardest thing about it is to keep the schedule and be emotionally available when the stream comes on. I wrote about it here [1].

What I like the most is working through a project in stages on the stream. People can connect with the project and also contribute to it. Working on one-offs tutorial style did not really work for me.

I stream full stack content. From Node.js to Golang and even Devops. [2]

The screen to not show the desktop when doing secret things is good, however, as mentioned here I would definitely recommend a second screen. It changes the way you work a lot.

[1] https://fullstack.network/announcing-my-most-ambitious-strea...

[2] https://www.twitch.tv/kensodev

Re:Lessons from my first year of live coding on Twitch by eropple on Friday July 07, 2017 @06:00PM (#14722507)
> Some solid tips on here and OBS is a surprisingly good piece of software but it can be a resource hog at times.

"Hog" implies bloat to me? Video's hard work, though, and OBS will chew a CPU but it really needs to (unless you use a GPU encoding solution like NVENC, but there are quality concerns there). I have a second PC--actually a pretty nice 4U rackmount in a 6U wheelie with my audio interface--dedicated to video crunching and audio mixing for when I do livestreaming events for folks.

Re:Lessons from my first year of live coding on Twitch by avitzurel on Friday July 07, 2017 @06:14PM (#14722601)
I use a 2017 iMac 5K with 32G memory and quad core and OBS is absolutely a lightweight for this one.

Before, I was using a 2015 MBP and it was having a VERY hard time handling the streaming at 1080P (mind you I was running 2 screens off of it).

I am not sure it's a hog because of bloat, it's just that you need a more than average computer to stream with good quality.

Funny story is that once I clicked stop on the stream and it kept streaming. Showing me having a phone call, going on Facebook and just continuing with my day. I had to just shut down my computer because OBS would just not stop.

On the new iMac I had absolutely zero issues with it and I am running it with 2 screens and 5K on the main screen.

Re:Lessons from my first year of live coding on Twitch by eropple on Friday July 07, 2017 @06:22PM (#14722658)
Fair enough. I also run an NDI sync, a browser overlay, and a bunch of cameras, which probably adds to the load.
Re:Lessons from my first year of live coding on Twitch by lgas on Friday July 07, 2017 @06:22PM (#14722664)
I think the implication with Hog is just that it's greedy and will consume as much resources as you give it.
Re:Lessons from my first year of live coding on Twitch by eropple on Friday July 07, 2017 @06:33PM (#14722727)
It doesn't do that, though--OBS uses pretty well-understood levels of memory, compute, etc. that scale directly to what you're doing.
Re:Lessons from my first year of live coding on Twitch by lgas on Friday July 07, 2017 @08:44PM (#14723404)
I didn't say otherwise, I was just commenting on my understanding of the connotation of the phrase.
Re:Lessons from my first year of live coding on Twitch by burger_moon on Friday July 07, 2017 @08:01PM (#14723240)
How did people find you to start following your streams? I've wanted to start doing something like this for a while but not sure how discovery works and I feel like I'd be wasting my time. I'm interested in doing programming and some other things.
Re:Lessons from my first year of live coding on Twitch by noopkat on Friday July 07, 2017 @08:56PM (#14723438)
I post a stream reminder to twitter the day before, and just before my stream starts. This has been pretty effective for me. It also helps if you use the #twitch hashtag.
Re:Lessons from my first year of live coding on Twitch by mdmnk on Friday July 07, 2017 @08:04PM (#14723259)
use the communities. i stream game dev myself and have 31 followers after starting around 5 months ago. Not the fastest growth, but I've been very sporadic these last few months. i'm hoping to hit 50 followers in the next few months.

Also use twitter etc. to promote yourself.