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Re:A reality check for virtual headsets by e12e on Thursday July 06, 2017 @06:50PM (#14714600)
I suppose an alternative to backpacks would be a hybrid solution with "smart" headsets (much like cardboard/daydream) and a tradeoff in cpu/bandwidth doing some work on the pc, and some on the headset - and streaming over wlan. But I don't know if that's really feasible wrt getting the latency low enough with a high quality display.
Re:A reality check for virtual headsets by Zelizz on Friday July 07, 2017 @05:25PM (#14722246)
DisplayLink already has a working wireless adapter for the Vive. I've tried it, and it's really good. No need for gimmicky backback computers or non-replacable headset computers.
Re:A reality check for virtual headsets by e12e on Friday July 07, 2017 @05:48PM (#14722418)
I thought the issue with current wireless technology was getting the latency down, in order to work with true ~90hz refresh (so when you tilt your head looking at the horizon, or move your head quickly the display updates in seemingly real-time, not showing you one or two frames of old data).

Is this still not an issue?