This is plain false.
This actually manifests in errors if you directly call objc_msgSend, which is why in order to guarantee direct codeine you need to cast objc_msgSend to the actual prototype you want[2]:
"An exception to the casting rule described above is when you are calling the objc_msgSend function or any other similar functions in the Objective-C runtime that send messages. Although the prototype for the message functions has a variadic form, the method function that is called by the Objective-C runtime does not share the same prototype. The Objective-C runtime directly dispatches to the function that implements the method, so the calling conventions are mismatched, as described previously. Therefore you must cast the objc_msgSend function to a prototype that matches the method function being called."
1: https://developer.apple.com/library/content/documentation/Xc... 2: https://developer.apple.com/library/content/documentation/Xc...
Citing the bastard architecture of iOS isn't really making the case for "usually".
On x86-64, the caller also has to set %al to the number of vector registers used for the call, and the compilers I've seen always check %al and conditionally save those registers as part of the function prologue. Cheap, but not "zero cost."
We could probably argue this some more but I suggest you simply try it with a compiler..
https://gist.github.com/mikeash/ce38d3a77b88734a9e0e9dc3f352...
You'll notice how `normal` takes all of its arguments out of registers `x0` through `x7` and places them on the stack for the call to `printf`. And you'll notice how `vararg` plays a bunch of games with the stack and never touches registers `x1` through `x7`. (It still uses `x0` because the first argument is not variadic.)
On the caller side, observe how `call_normal` places its values into `x0` through `x7` sequentially and then invokes the target function, while `call_vararg` places one value into `x0` and places everything else on the stack.
So, no, it looks to me like varargs very much change the calling convention.
Please don't say things like "This is plain false" when you say things like this which are, well, just plain false.
Come on. Taking an argument list in an argument list object and passing that argument list as an argument list to a function is exactly what this was about. It's not a "simulation". It's a C feature for capturing and passing around argument lists. It actually does it.
> has to use va_ calls to extract the values. This would require a lot more work in the method
Loads from the stack at fixed offsets for every argument instead of having some of the arguments in registers and loading others from the stack at fixed offsets. Yes, that is more work.
> Returning everything as an object would mean boxing and unboxing primitive values at every call, which would be horrendously inefficient.
True, the runtimes I was thinking of box many things. But you can type-pun pointers to other things, so you don't necessarily have to box everything. I don't know enough about Objective-C's constraints, but I do note that the linked article did talk about using tagged pointers already.
You cannot implement this with plain C. That's a simple fact. If your idea doesn't work for a method that, say, takes a double and returns an fd_set as raw C types then your idea doesn't do what objc_msgSend does.
Yes, you can shift the problem around and come up with a system that you can implement in plain C. I outlined one approach for that, and you've outlined another. Nothing wrong with that, but it's not solving the same problem. So feel free to elaborate on other ways that it could be done, but don't tell me I'm wrong because you've come up with a way to solve a similar but different problem.
Using varargs and passing va_list into the method would mean that your method is no longer a plain C function with the declared parameters plus two hidden parameters. It's now a different sort of beast, and has to use va_ calls to extract the values. This would require a lot more work in the method, and hurt performance.
Returning everything as an object would mean boxing and unboxing primitive values at every call, which would be horrendously inefficient.
And if you don't care about extracting every last bit of performance, it's much easier to do the lookup approach I discussed than it is to faff around with varargs and wrapping return values.