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Re:2D Syntax by glangdale on Wednesday June 28, 2017 @07:15PM (#14659419)
I just love this. For some reason, our ways of specifying what we want a computer to do (I don't want to say 'language') remain mired the same territory we started in with punched cards (which I actually got to use as a 10 year old, which was fun).

I'm not sure if this particular cut is the right idea, but it's good to see experimentation. A bias I have here is that I think these ideas should be rigorously separated from the concept that some sort of WYSIWYG editor will allow non-programmers to code.

Re:2D Syntax by ilaksh on Wednesday June 28, 2017 @07:44PM (#14659586)
> WYSIWYG...non-programmers

That touches on the reason these type of ideas haven't gone further. Programming is definitionally limited to cryptic text. Anything that deviates from that, especially if it makes it non-cryptic or easy, is no longer a programming tool; it becomes a tool for lowly users. This detracts from the identity of programmers because that is tied to producing and consuming cryptic text.

Re:2D Syntax by glangdale on Wednesday June 28, 2017 @08:15PM (#14659740)
I don't agree. I think there are two things conflated here and trying to unpick them both in the same system is a recipe for disaster. The two things are: (1) programming should be an exercise in linear-text 1970s ASCII art (arguably) and (2) programming should be easy and the hard decisions programmers have to make are all just intentional obfuscation to keep their jobs (not true).

I think a system build along lines to violate assumption #1 will fail if it has the goal of making assumption #2 go away as well. The complexity of many things we manage in text will either appear somewhere else, or bubble up in even worse ways (missing functionality or a system that is broken by design). I would really like to see work that is focused on attacking assumption #1. I'm not going to try to dictate that no-one should work on #2, I just think it's been tried without much success so many times.

Re:2D Syntax by mcbits on Wednesday June 28, 2017 @11:10PM (#14660478)
Looking at it from the other direction, we can start with the premise that applications like Excel, Max, Nuke, and Blender are already visual DSLs. The users are "programmers" of a sort, but not "coders" because they don't type code. Then the question is whether such a DSL can be extended to general-purpose computation with any advantages over text-based coding languages.
Re:2D Syntax by stuaxo on Thursday June 29, 2017 @05:08AM (#14661774)
None of these integrate very well with a programmers existing tools, if they did I am sure programmers wouldn't mind so much.
Re:2D Syntax by lallysingh on Thursday June 29, 2017 @09:28AM (#14663090)
Huh? Excel talks .Net, Blender's a python app. I remember manipulating an excel table in vb 20+ years ago.
Re:2D Syntax by nikki93 on Wednesday June 28, 2017 @09:23PM (#14660044)
I mean programming is already ASCII art. That's why we indent as opposed to directly writing minified JS and why { and } are mirrors of each other. Self-limiting beliefs like those expressed in the comment you are responding to are more a function of what timespan the author was born in than anything else.
Re:2D Syntax by ilaksh on Thursday June 29, 2017 @05:01PM (#14666841)
Its not my belief. I am trying to explain the false psychological hangup that is preventing us from accepting non-textual programming environments like projectional editors. No one ever agrees with me or admits it. Thats how I know I am right after seeing dozens of amazing tools over the years and this discussion repeated over and over.
Re:2D Syntax by nikki93 on Friday June 30, 2017 @02:55PM (#14672927)
I see, yeah I misunderstood the levels of scoping involved in what you were saying. Cool!

But yeah we gotta keep doing it until we can't, and leave a breadcrumb trail for others to continue.

Re:2D Syntax by empath75 on Wednesday June 28, 2017 @11:05PM (#14660463)
I think #2 has been achieved a few times in specific domains, it's just that people don't really think of it as programming any more (spreadsheets, for example)
Re:2D Syntax by digi_owl on Friday June 30, 2017 @09:01AM (#14670413)
I found myself pondering what it is that makes spreadsheets approachable. And i suspect it is because the state is up front, and one do not have to track variable names, scopes, and so on, in one's head.

Inputs are named based on what cells they are entered in, and the results are named from the cells the expression is housed in.

Never mind that the scope is by default the sheet, though one can access those in other sheets with a bit extra effort.

On top of this one get instant feedback when something is awry.

not entirely sure if it is possible to expand something like this into a more general purpose IDE though.

Re:2D Syntax by rtoal on Saturday July 01, 2017 @11:58AM (#14677617)
This is pretty much correct. Spreadsheets have two powerful ideas: (1) the show the data (one the Learnable Programming principles) and (2) they are inherently live.
Re:2D Syntax by whatshisface on Thursday June 29, 2017 @12:02AM (#14660664)
The greatest horror I have ever witnessed in my life is Ladder Logic, a GUI-based language for industrial control. Lured in by the sweet scent of (supposedly) not having to learn anything new, thousands upon thousands of EEs were tricked into inflicting upon themselves one acyclic directed cuthulu-beard after another, as they amassed screenfulls and screenfulls of white boxes implementing one operation apiece. One of my colleagues was tasked with supporting such a system, and like the weary Atlas he shoulders the burden to this day.

Beware, you all, the siren song of squares labled "concatenate." They will only add to your troubles.

Re:2D Syntax by brabel on Thursday June 29, 2017 @01:29AM (#14661008)
Most ladder logic editors allow you to see the code in structured text format. As a former PLC programmer I think you or your friend just didn't know it well... it's pretty good for what it does: control industrial machines.
Re:2D Syntax by fest on Thursday June 29, 2017 @02:26AM (#14661192)
I too thought that ladder logic is horrible (and for certain tasks, it is).

Ladder logic predates PLCS though- essentially the same notation was used when relays were used to implement it, and EEs were fine with that.

Re:2D Syntax by digi_owl on Friday June 30, 2017 @09:10AM (#14670447)
Yeah, this strikes me as being at the logic gate level, not the functions and expressions level.

That said, a complicating element is that PLCs can extend the basic diagram with custom blocks...

Re:2D Syntax by joesb on Thursday June 29, 2017 @05:31AM (#14661865)
Programmers doesn't use text-based programming language because it gives them elite feeling. They use it because it is the currently best tool possible.

- It's concise, clear and unambiguous. - It's easily extensible. `def foo() ...` is all you need to define new word. What do you need to do to define new block in WYSIWYG that is still meaningful to the user? - It can be diff and search. Can you meaningfully diff visual graphic? And then merge it automatically? - It's stable. Do you think source code in WYSIWYG today will be usable in the editor 5 years from now?

Typing "cryptic text" is the easiest part in programming. "Thinking clearly" is the most important part, and most people are not specifying clear instruction to be made into program. It has nothing to do with programmer's identity crisis.

Re:2D Syntax by majewsky on Thursday June 29, 2017 @07:13AM (#14662248)
Also, text editors are aplenty and every programmer can choose the editor they like best. With a WYSIWYG editor, you're likely locked into using that particular editor and all its design decisions.

Also, when you're designing a text-based programming language, you can focus on the compiler, and users of your language can just use their existing text editor. When you're designing a language with a WYSIWYG editor, you just put the burden on yourself of also implementing that editor. Potentially on many different platforms, if you want to reach a wide audience.

Re:2D Syntax by ilaksh on Thursday June 29, 2017 @05:03PM (#14666855)
Things like tables and mathematical notation would make programming more elegant, but even going this far is rare.
Re:2D Syntax by joesb on Friday June 30, 2017 @12:56AM (#14668715)
Similarly, the hard part of Mathematics is the math itself. It's not because we don't have WYSIWYG math equation editor, that people can't understand advance calculus.
Re:2D Syntax by flukus on Wednesday June 28, 2017 @10:35PM (#14660357)
On the contrary, we've been trying to simplify programming since a programmers job was to string wires between transistors, we hit the local maximum in the 70's and every single attempt since then to simplify things or point and clickify things has been an abject failure.

Every programmer will at some point try to build a system that allows users to add their own fields, rules, etc. We try to program ourselves out of a job and fail.

Re:2D Syntax by yellowapple on Thursday June 29, 2017 @12:42PM (#14664679)
I think it's more accurate to say that we do program ourselves out of a job. We just program ourselves right into a new one in the process.
Re:2D Syntax by unityByFreedom on Wednesday June 28, 2017 @11:28PM (#14660546)
> Programming is definitionally limited to cryptic text. Anything that deviates from that, especially if it makes it non-cryptic or easy, is no longer a programming tool; it becomes a tool for lowly users

Disagree. My first job trained non-programmers to be proficient in Ab Initio, whose first layer was visual directed graphs. It was a data processing tool, and yes you could click into the "cryptic text", but more often, due to the visual first layer that generalized basic data operations, the code beneath was quite understandable.

It is still Turing complete and an efficient language, just a little more accessible and easier for non-developers to pick up.

Re:2D Syntax by Buttons840 on Wednesday June 28, 2017 @11:36PM (#14660574)
How sane were the non-programmers creations? I've sometimes wondered, if we did have an effective way to visualize code, how would people react when they see the horrors we sometimes create - or they make us create ;) ?
Re:2D Syntax by unityByFreedom on Thursday June 29, 2017 @12:05AM (#14660678)
Pretty sane! The first view you get is a visual representation of the architecture, which is a really nice way to get to know someone else's code.

Plus, there isn't much code with this setup because it's easier to add another block to the graph than it is to add code to do the same task. Here's an example of a graph [1]. You can click into each block to see its parameters [2]. Once you click into the code, it's usually just one or a few line definitions of what each output item should be.

It runs in CPU-parallel by default without any adjustments from the developer, so pretty efficient. Also it was made by the guys who started Thinking Machines in the 80s, which was the hot AI company at the time.

At the time, Ab Initio was considered a Data Warehousing or ETL tool. The most conceptually similar modern tool I've seen is Luna [3], though I don't think that's considered "Data Warehousing" per-se. Anyway, I always felt it was a cool way to write software, having a visual layer on top to describe data flow.

[1] http://1.bp.blogspot.com/_FwFkbVFfnGQ/S_V4l062fNI/AAAAAAAABO...

[2] http://1.bp.blogspot.com/_FwFkbVFfnGQ/S_V1P_C64TI/AAAAAAAABN...

[3] http://www.luna-lang.org/

Re:2D Syntax by ilaksh on Thursday June 29, 2017 @04:58PM (#14666822)
Examine this thread and you will see my point perhaps. The degree that it became more accessible (due to not using cryptic text) made it more a tool for non-programmers.

I am not trying to say this is my ideal definition of programming -- I think its a pretty stupid limitation. But after having discussed and researched this stuff for years and in the context of at least 8 or 10 tools, there is some psychological issue holding us back rather than a practical one. Which is not to say there are no practical issues -- its just that numerous tools have shown that they aren't insurmountable.

Re:2D Syntax by unityByFreedom on Thursday June 29, 2017 @06:38PM (#14667423)
> But after having discussed and researched this stuff for years and in the context of at least 8 or 10 tools, there is some psychological issue holding us back rather than a practical one.

I think the benefits of graph-based programming are pretty clear. Having used such a tool already, I see the benefits of being able to visualize code at the top level. In fact, everyone does, we just don't have the time or willpower to recreate the visual layer for all our code. When that visual layer is built into the language, it saves everyone time, both in building and understanding.

I don't think plain code is going away anytime soon, and it will always be an option, but I'd like to see more done in the visual top layer space, like Luna.

It has a level of conciseness like fuctional programming that I enjoy. Almost like bringing back (Turing's?) finite state machines at a higher level.

I suspect the problem to which you allude, the lack of pervasiveness of visual-based programming, has more to do with how many folks have implemented it successfully.

You may not be aware, but Ab Initio runs in a lot of big enterprise software stacks. People trained in that software are proficient in building solutions quickly with little or no CS background. Jobs in that tool remain high salaried to this day. The company is quite secretive and only licenses/trains with certain consultancies.

Re:2D Syntax by ilaksh on Thursday June 29, 2017 @11:41PM (#14668501)
But are those people programmers? I mean if you show a 'real' programmer those people doing their job, will they really think they are doing programming or software engineers?

Are you sure that things like graphical ETL such as SSIS, graphical or automated reporting, and more generally database-oriented RAD tools are not actually fairly common?

Re:2D Syntax by unityByFreedom on Friday June 30, 2017 @12:30AM (#14668634)
> But are those people programmers? I mean if you show a 'real' programmer those people doing their job, will they really think they are doing programming or software engineers?

I don't know. I guess some programmers might turn their noses up at a graphical interface at the top level. But it doesn't matter. The result was always a working, maintainable, fast tool that achieved the desired goal.

If I built a machine using sticks and stones that could accurately predict the week's weather, how many people would care that I didn't use satellites? Probably the people in the satellite industry, but, if I demonstrate my solution is better, those folks will need to adapt or face loss of wages.

I was a CS major and went to work for an Ab Initio consultancy, not realizing they also hired non-programmers and trained them. It worked fine and we replaced Java consultants all the time because their code wasn't as maintainable or as fast as ours.

I'm not claiming that graphical tools will surpass Python, but based on my experience, I think they deserve a seat at the table.

> Are you sure that things like graphical ETL such as SSIS, graphical or automated reporting, and more generally database-oriented RAD tools are not actually fairly common?

I think they are common in enterprise, but the languages are often proprietary or don't have the level of open source support that traditional programming languages have had. I'm looking forward to seeing what will come of Luna lang [1] and stuff like 2D Syntax in the future.

You previously stated,

> Programming is definitionally limited to cryptic text. Anything that deviates from that, especially if it makes it non-cryptic or easy, is no longer a programming tool; it becomes a tool for lowly users. This detracts from the identity of programmers because that is tied to producing and consuming cryptic text.

But, graphical boxes on the screen can be thought of as libraries. We don't consider libraries to be tools for lowly users, just as we don't consider calculators or computers lowly. Things that make our job simpler aren't lowly, they're empowering.

[1] http://www.luna-lang.org/

Re:2D Syntax by ilaksh on Sunday July 02, 2017 @07:59PM (#14684974)
I never thought that, just trying to explain the false psychological hangup. Luna is cool but there have been lots of tools like it that didn't become super popular for programmers.

Just take a screencast of yourself doing programming in Ab Initio for some things that involve little to no textual code input. Then find three or four programmers and ask them if they think you are a good coder/programmer/software engineer. If you get an honest answer they will say you are a good Ab Initio expert but do not believe you are doing programming. I dont think that is correct but I think this dumb perceptual issue where programming is tied to cryptic text is the reason those tools are not more popular for people who call themselves programmers.

Re:2D Syntax by Someone on Thursday June 29, 2017 @03:30AM (#14661441)
For the curious: that software is alive: https://www.abinitio.com/en. Aside: that's a surprisingly pleasant page for a tool aimed at the enterprise (you have to contact sales to get a price quote)
Re:2D Syntax by jerf on Wednesday June 28, 2017 @09:25PM (#14660058)
The fastest way to cure that idea as a programmer is to pick up one of the environments that was designed to make it "easy to program" in and try to work with it for a while.

Many people have tried to "make programming easy". It turns out to be a fundamentally difficult problem.

Of course, if you believe that all attempts were stopped by the Programmer Complexity Mafia, feel free to try yourself. It would certainly be a lucrative product if you can solve the problem.

Re:2D Syntax by robotresearcher on Friday June 30, 2017 @12:03AM (#14668572)
On the contrary, if you come up with a non-text tool that is really good, people will snap it up.

Consider: The spreadsheet is a limited-domain example. Spreadsheets are great and they caught on like crazy. They were the killer app of PCs before the Internet. And they are an easy to use not-very-textual programming tool.

Re:2D Syntax by Sean1708 on Thursday June 29, 2017 @07:51AM (#14662455)
If that were true we wouldn't have spent so much time, money, and effort on making programming more accessible.

No, the unfortunate truth is that making a general purpose visual language is hard and that so far text is still the best we've managed to come up with.

Re:2D Syntax by Eerie on Thursday June 29, 2017 @07:45AM (#14662410)
I know someone who programs in LabVIEW for 15 years, and is horrified by the idea that he could be forced to write in a different language, because visual programming is so much better (in his opinion).
Re:2D Syntax by masukomi on Wednesday June 28, 2017 @11:55PM (#14660647)
To that point why, does no-one ever suggest that a WYSIWYG text editor (MS Word for example) is for non-writers to use? why is it totally reasonable for other professions to have tools that help them see what they're doing but so many geeks seem to cling to the idea that only non-programmers would want a tool that makes it easier to visualize the outcome of their work?
Re:2D Syntax by dragonwriter on Thursday June 29, 2017 @02:47AM (#14661275)
> To that point why, does no-one ever suggest that a WYSIWYG text editor (MS Word for example) is for non-writers to use?

That was actually a frequent complaint (along with the, research-backed, complaint that WYSIWYG editors make people, whether pros or not, worse writers) in the 1980s through early 1990s. You still sometimes hear it from pros that hold to archaic word processors, long-hand, or typewriting for manuscripts, or the TeX crowd.

It wasn't effective at stopping WYSIWYG from taking over virtually everything, but it wasn't an uncommon complaint.

Re:2D Syntax by stuaxo on Thursday June 29, 2017 @05:06AM (#14661770)
I think it's more a lack of integration:

None of the graphical tools integrate well with the programmers existing editors, vcs or anything else very well.

They need to be represented by a textual format, carefully planned so that it is easy to manipulate in an ordinary editor with understandable diffs in version control.

Re:2D Syntax by yellowapple on Thursday June 29, 2017 @12:41PM (#14664671)
This same argument applied back in the days of Real Programmers (TM) scoffing at the likes of Pascal. And yet, here we are.
Re:2D Syntax by rf15 on Thursday June 29, 2017 @05:23AM (#14661830)
hmmm, I somewhat agree. Also probably plays on a similar line as "good programming tools have to be cli-based, and GUI is for lowly users"
Re:2D Syntax by naiveattack on Friday June 30, 2017 @01:00PM (#14672018)
Microsoft Dynamics / Salesforce allow you to set up a data model without any code.

Turns out you still have to be able to model things, and understand the mental model for programming which is why people end up with hell on these systems.

Also, if you've gotten this far, plain text is actually a far more easy and convenient way to specify things.

Further, if you need to run such a system yourself, you'd still need to deal with the rest of it, which is just hidden to users, which we're developing tools for all the time.