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Re:Why I’m Remaking OpenAI Universe by pixelHD on Monday June 26, 2017 @02:16PM (#14639003)
honest question, how interested is the academia/industry in deep learning libraries & game engines integrations? I've worked on unreal and tensorflow the last semester, and I found out that there aren't any existing integrations. I will probably work on a plugin, but I wanted to know if there is any interest?

The way I see it, having hooks into the engines themselves helps with what the article talks about - not needing to go through VNCs or other _glue_ to get realtime data. It could potentially send the framebuffers themselves directly from the game/simulation and tie in the actions back to the game/simulation. And using framebuffers is just one direction, we could instead stream the co-ords/the current payoff/etc.

Also, having such plugins would help with the adoption in both directions - games now have an always updating/learning AI (might need a network connection + cloud backend), and researchers can have training/testing environments.

Re:Why I’m Remaking OpenAI Universe by evc123 on Monday June 26, 2017 @02:26PM (#14639076)
Arthur Juliani is about to open source his interface for connecting ML agents to Unity3D game engine: https://twitter.com/awjuliani/status/879142906178785281
Re:Why I’m Remaking OpenAI Universe by pixelHD on Monday June 26, 2017 @03:11PM (#14639405)
Wow, that looks great! I guess that's what i'm intending to do with unreal.