I suppose the legendary "PC Game Programmers Encyclopedia" counts, although it is very old: http://qzx.com/pc-gpe/
There are various analyses of Doom and Quake source around which look at the techniques used there.
There are various analyses of Doom and Quake source around which look at the techniques used there.
That said, if anyone knows some kind of collected guide to writing efficient software, I'd be happy to learn about it, 'cause I haven't seen anything like this published.