When you start increasing that in YOUR film, you lose a sense of familiarity in your audience and their (subconcious) willingness for suspension of disbelief probably goes away with it.
Really? I don't see any tangible reason why a low framerate would be superior to a higher one. Even on a very basic level high framerate is superior to low framerate and 24 is well...the absolute minimum.
Bandwidth and data transfer, for example - also many devices eat through battery like nothing else when you feed them with high-framerate stuff, and old-ish TVs may not support high-framerate material properly.
The bitrate is specified in the specs so that's not it.
>old-ish TVs may not support high-framerate material properly
These are the specs for how it's shot not how it's broadcast.
Conversely, high frame rate stuff "feels" so much more real. It's hard to explain, but if you look at side by side comparisons, the higher frame rate is definitely preferable. The guy who did the tech demo of full motion video on a 1981 PC had some interesting points about this. He did experiments to find the optimal trade off between frame rate and resolution. He found higher framerate with lower resolution was better than the reverse, and had some nice examples of it. PC gamers have known this forever and are obsessive about high frame rates.
Some movies have it worse than others, and maybe it's my own fault for training myself to look for it with interactive games, but there are definitely times where it stands out as an outdated technical limitation.
Most movies are still presented at 24fps because higher frame rates apparently look different. The Hobbit was released in 60 fps and the reception by critics was mixed. Personally I don't see it but I'm no expert.
48fps, not 60fps.
Sure. Why not specify a progressive 60fps though. Every second fkin phone can do 60fps these days...spec'ing future netflix catalogue at 24fps seems very odd.