Re:Show HN: Crown – A flexible game engine written from scra...
by dbartolini on Thursday June 22, 2017 @06:06AM
(#14611151)
When I started the project C++11 was not supported well on most compilers. I'm fine with new features when they don't limit my freedom.
I'm fine with nullptr, it is going to replace NULL very soon.
But also, i don,t see any sane reason to reinvent the wheel and reimplement basic stuff like thread/mutex classes when the C++ version works well. Or using "NULL" instead "nullptr", or using that pre-processor macro garbage instead templates/constexpr, etc
I think some modern C++ features, that if well used, turn the code much clear and expressive.