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Re:Amazon to Acquire Whole Foods for $13.7B by wand3r on Friday June 16, 2017 @04:07PM (#14572245)
The 40 hour work week is arbitrary. It was made for railroad workers who had high workplace accident rates and worked 6-7 days a week. Many died because pre-implementation they worked at night w/o sufficient electric lighting as it was not widespread yet. After the war; WWI iirc, the framework was applied to other industries.

So if you don't want to work 40 hours, don't. I have much less sympathy for a software engineer who has better leverage than a kid who works at McDonalds and couldn't earn a living wage working 60 hours.

The fact that you could strike and not really sacrifice much; and if it failed find another job, puts you in a great position. Unions are good for protecting those that can't afford to protect themselves and are at a disatvantage. SE is not IMO a vocation that needs to organize.

Re:Amazon to Acquire Whole Foods for $13.7B by s73ver on Friday June 16, 2017 @04:10PM (#14572265)
"SE is not IMO a vocation that needs to organize."

The games industry disproves your theory.

Re:Amazon to Acquire Whole Foods for $13.7B by sqeaky on Friday June 16, 2017 @06:18PM (#14573043)
I think game dev is the way it is because so many romanticize game development. A ton of grads fresh out of college want to get in and are competing for a the limited (but large) amount of work it takes to make a game. The big a-hole studios realize this and charge sub-prime wages because after they burn a dev out there will be another to replace them still starry-eyed from a childhood playing games.

I have read several stories of people leaving game deve for a nice boring job writing insurance software for more money and fewer hours. Many could be doing it the other way around, write software for a lame, but lucrative, insurance company, then make a small lifestyle business writing indie games with a few friends.

Re:Amazon to Acquire Whole Foods for $13.7B by pc86 on Monday June 19, 2017 @06:15AM (#14585773)
> The big a-hole studios realize this and charge sub-prime wages

First of all, "sub-prime wages" is not a thing I've ever heard of. Absolutely nothing on Google so I'm assuming you mean below market wages, which game industry wages are by definition not.

Secondly, and perhaps most importantly, paying people what they are willing to earn does not make game studios assholes. Everyone developing software for game studios knows they could make more writing software for a bank or some YC CRUD app.

> I have read several stories of people leaving game deve for a nice boring job writing insurance software for more money and fewer hours.

With the right skills, you can leave any industry and go to any other industry and make more money. Not sure what your point is here.

Re:Amazon to Acquire Whole Foods for $13.7B by s73ver on Monday June 19, 2017 @11:58AM (#14587899)
Your argument boils down to, "If they agree to it, there's absolutely nothing wrong," which is an argument that I've never accepted before. A person in a position of power, which the studios are, taking advantage of young people to pay them below market wages (which these are, despite whatever you try to argue) and work them insane hours, is wrong, full stop. There is absolutely zero reason why game wages should be below regular development wages.
Re:Amazon to Acquire Whole Foods for $13.7B by wand3r on Friday June 16, 2017 @09:06PM (#14573709)
Also, I think it is hard to get product market fit. You pretty much have to release a whole game before you know if it's successful. Unless you are established it is much harder to bootstrap. You can release a level and optimize but games are super hard.

I agree there is the romantic factor in play as well. You have a lot of supply of devs and a random walk of success stories.

Re:Amazon to Acquire Whole Foods for $13.7B by sqeaky on Tuesday June 20, 2017 @11:46AM (#14595501)
Making a game, is hard to fit the market???

Most people who are super excited to make games are gamers themselves, and it seems to me that most gamers are pretty open minded. In my own research it seems to me that most indie titles that "don't suck" turn at least a modest profit. Don't suck needs to be defined objectively, but not being riddled with bugs (unless that's the point [Goat simulator, Desert Bus]), having a consistent even if primitive art style and being fun to at least some gamers is a reasonable definition.

The breakaway successes like Minecraft and Super Meat Boy should not be examples. Better example are Rovio's 50 games before Angry Birds. They made enough money to live on and make the next title while having a decent but not affluent lifestyle.

Re:Amazon to Acquire Whole Foods for $13.7B by taway_1212 on Saturday June 17, 2017 @08:28AM (#14575596)
Well I don't work 40 hours a week, however sadly that's how long I'm expected to be in the office.