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Re:How Gaming Got Its Dice (2013) by ghaff on Wednesday June 14, 2017 @01:56PM (#14554590)
Yeah, although the more complex simulations have largely have largely faded away from the computer space as well. (With a few exceptions.) And very niche board games are probably more viable than very niche computer games. Modder communities for some old computer games notwithstanding.

Personally, I confess to finding complex simulations (whether of the board game or flight/combat genres) more appealing in theory than I do in practice.

Re:How Gaming Got Its Dice (2013) by Fomite on Wednesday June 14, 2017 @03:18PM (#14555278)
They're also a pain to make. I work on complex simulations for a living, and the number of parameters and data sets you need to get good results is staggering.

If you end up just going "We think it's about 100 meters" that's a lot of effort for not much reward.