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Re:Conceptually, how does replay work in a game? by WalterGR on Sunday June 20, 2010 @08:42PM (#1447537)
That's cool.

I take it the inputs are recorded with tick-level accuracy? Otherwise rand(time()) would screw everything up.

Is that all there is to it, or am I missing something?

Re:Conceptually, how does replay work in a game? by mcbarry on Sunday June 20, 2010 @09:16PM (#1447594)
If it's anything like SNES/Genesis/other console emulators, the only entropy source is player input. I can't imagine many arcade machines would have a true persistant clock, and even then you could just store the start time as part of the replay data to ensure you get the same output for rand(time()) each time.