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mcbarry

Re:Copyright protectionism - The award for irony goes to... on Thursday September 06, 2012 @07:05AM (#4483634)
They might be misunderstanding how video overlay acceleration works. http://en.wikipedia.org/wiki/Video_overlay
Not to mention it shipped with Need For Speed preinstalled
Re:Microsoft has Abandoned Silverlight and All Other Plugins on Thursday September 15, 2011 @04:55AM (#2999385)
This is referring to runtime environments like Flash and Silverlight, not browser extensions like Adblock.
Re:The Westfield’s iPhone app privacy smorgasbord on Tuesday September 13, 2011 @09:22PM (#2994473)
What was it? The server isn't serving the Silverlight app any more.
A reminder that MTGOX originally stood for "Magic The Gathering Online eXchange". When a site designed for trading cards online turns into the world's biggest Bitcoin exchange you better believe there's not going to be an appropriate level of security underneath it.
Re:Sony officially 50% of all GitHub's DMCA notices on Wednesday June 22, 2011 @07:28AM (#2682632)
It's a driver to provide filesystem access to PS2 memory cards, using the USB Memory Card Adaptor designed for the PS3.

There's another tool using this to make bootable memory cards for bypassing region checks.

Re:4800 Aussie sites evaporate after hack on Tuesday June 21, 2011 @07:48PM (#2680900)
As an ex-developer of a company who had servers co-located with them, I'm feeling mighty smug about using our own backup system instead of their in-house one.

As mentioned earlier, bandwidth in Australia is prohibitively expensive so the choice wasn't as simple as "use both".

Depends on your tolerance and method of usage, but I use it 2-3 times a week, using a vaporiser, and go through ~0.1 grams a session. Due to taxes where I live (Victoria, Australia) it's cheaper than alcohol.
Re:Conceptually, how does replay work in a game? on Sunday June 20, 2010 @09:16PM (#1447594)
If it's anything like SNES/Genesis/other console emulators, the only entropy source is player input. I can't imagine many arcade machines would have a true persistant clock, and even then you could just store the start time as part of the replay data to ensure you get the same output for rand(time()) each time.
That hurt to read.