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Re:Kerbal Space Program Acquired by Take-Two Interactive by afterburner on Thursday June 01, 2017 @01:28AM (#14458194)
KSP doesn't have Lagrange points.

I mean, it's understandable, the n-body problem is hard.

Re:Kerbal Space Program Acquired by Take-Two Interactive by shrx on Thursday June 01, 2017 @05:32AM (#14458967)
It's not hard.

> Principia is a mod for Kerbal Space Program (KSP) which implements N-body and extended body gravitation. Instead of being within the sphere of influence of a single celestial body at any point in time, your vessels are influenced by all the celestials. This makes it possible to implement missions that are more complex and more realistic than in the stock game, especially if used in conjunction with a mod like RealSolarSystem which has real-life celestials.

https://github.com/mockingbirdnest/Principia

Re:Kerbal Space Program Acquired by Take-Two Interactive by afterburner on Thursday June 01, 2017 @11:33AM (#14461133)
Nice, this might get me back into KSP. Never did like the spheres of influence mechanic.
Re:Kerbal Space Program Acquired by Take-Two Interactive by pc86 on Thursday June 01, 2017 @06:57AM (#14459286)
Just because someone did it doesn't mean it's not hard.
Re:Kerbal Space Program Acquired by Take-Two Interactive by exDM69 on Thursday June 01, 2017 @07:56AM (#14459507)
But it's not hard. Especially since KSP would be a restricted n-body problem (only the spacecraft are affected by gravity from multiple bodies) and the "n" in n-body is about 20 (number of massive bodies in solar system).

It's a game design decision not to include gravitation from multiple sources.