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Re:Kerbal Space Program Acquired by Take-Two Interactive by pc86 on Thursday June 01, 2017 @06:57AM (#14459286)
Just because someone did it doesn't mean it's not hard.
Re:Kerbal Space Program Acquired by Take-Two Interactive by exDM69 on Thursday June 01, 2017 @07:56AM (#14459507)
But it's not hard. Especially since KSP would be a restricted n-body problem (only the spacecraft are affected by gravity from multiple bodies) and the "n" in n-body is about 20 (number of massive bodies in solar system).

It's a game design decision not to include gravitation from multiple sources.