Re:Kerbal Space Program Acquired by Take-Two Interactive
by Declanomous on Wednesday May 31, 2017 @11:12AM
(#14453137)
I think most of the team actually left after 1.0 was finished. They got sick of working for Squad. I think Squad was never a particularly good place to be a game developer, and they realized they should probably cash out now.
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Re:Kerbal Space Program Acquired by Take-Two Interactive
by gozur88 on Wednesday May 31, 2017 @03:35PM
(#14455268)
Squad isn't (or wasn't, at least) a game company. I can't remember their actual line of business. Viral marketing or some such. The guy who started KSP made his pitch and had a fair amount of freedom to do what he wanted, but I don't think the company management ever really knew what to do with the game or the developers involved.
Also, game companies are famously bad places to work. I can only think of two for which I would even consider working, and I turned down an offer from one of them.
Re:Kerbal Space Program Acquired by Take-Two Interactive
by marcosdumay on Wednesday May 31, 2017 @12:40PM
(#14453877)
> I think Squad was never a particularly good place to be a game developer
Given the usual conditions a game developer works on, that's a particularly intense phrase.
Re:Kerbal Space Program Acquired by Take-Two Interactive
by Svekax on Wednesday May 31, 2017 @11:27AM
(#14453245)
The ones that were weren't fired and replaced with Mexican "interns" working full time for $200 per month.
https://www.destructoid.com/former-kerbal-space-program-deve...
I wonder if Take-Two Interactive considered the morality of acquiring a company that paid slave wages. Maybe they should change their name to Take-Two Thousand Annually.
Re:Kerbal Space Program Acquired by Take-Two Interactive
by MrZongle2 on Wednesday May 31, 2017 @11:33AM
(#14453291)
Take-Two appears to have purchased the KSP property, not Squad, the original owning company.
Re:Kerbal Space Program Acquired by Take-Two Interactive
by Svekax on Wednesday May 31, 2017 @11:47AM
(#14453410)
What is your point?
Re:Kerbal Space Program Acquired by Take-Two Interactive
by mcphage on Wednesday May 31, 2017 @11:53AM
(#14453457)
Well, you asked:
> I wonder if Take-Two Interactive considered the morality of acquiring a company that paid slave wages.
But they didn't acquire the company.
Re:Kerbal Space Program Acquired by Take-Two Interactive
by pavel_lishin on Wednesday May 31, 2017 @02:33PM
(#14454827)
Are you suggesting that KSP is eternally tainted by Squad's actions? Should we burn the code, and start from scratch?
Re:Kerbal Space Program Acquired by Take-Two Interactive
by ionised on Wednesday May 31, 2017 @11:58AM
(#14453498)
You said acquiring the company, which they didn't.
Re:Kerbal Space Program Acquired by Take-Two Interactive
by golergka on Wednesday May 31, 2017 @03:28PM
(#14455228)
A wage that is agreed upon by both parties without coercion is not, by definition, a 'slave wage'. Yes, there are poor people who live in hellholes and are used to much lower salaries than you and me. It may make us feel uncomfortable or guilty, because we don't 'feel' as if we 'truly' deserve so much more money than them. But thankfully, following irrational feeling of injustice is not the only foundation of ethics that we have.