News for hackers. Stuff that matters.
Re:Thoughts on OnLive by bdr on Friday June 18, 2010 @07:11PM (#1443762)
An unmentioned benefit is that this stops a lot of cheating.
Re:Thoughts on OnLive by aw3c2 on Saturday June 19, 2010 @04:29AM (#1444367)
Until you use the free cpu to do image analysis for some cheap hacks like aiming. This might be interesting (I doubt people will do it though).
Re:Thoughts on OnLive by bdr on Saturday June 19, 2010 @05:05PM (#1445319)
That would be possible, but other classes of cheating wouldn't be, like maphacks.
Re:Thoughts on OnLive by crystalis on Saturday June 19, 2010 @03:12AM (#1444308)
It stops the customer from cheating (or, you know, modding, tweaking, sharing, hosting dedicated servers (?), etc.), but the people who cheat in multiplayer games are unlikely to be the same ones who are willing to pay a monthly fee for the privilege of paying full price for renting new titles. Until there are Onlive only servers, or Onlive only games, this won't really stop cheating.
Re:Thoughts on OnLive by dmix on Saturday June 19, 2010 @04:11AM (#1444356)
I don't see the connection between cheaters and non-payers.

I've seen cheaters on an xbox live game that costs the monthly live fee + a $70 game + a $300 system.

These kids mostly just want to troll.

Re:Thoughts on OnLive by snippyhollow on Saturday June 19, 2010 @05:19AM (#1444400)
If they really want to troll, they'll choose "can troll" system vs "can't troll" one.