From that article, the top 10 mobile "apps" by revenue can be mapped to the modern equivalent of TV, radio and telecom services. None of these are creative software apps like those from large ISVs on desktops/laptops. Instead we have many mobile ISVs who are not very profitable.
Read what you wrote (in the context of the current discussion). Desktop software is alive and well. I don't like the size of the Apple Tax any more than you do, but to suggest this market doesn't exist is laughable.
- pre-app-store (side loaded / direct download) desktop revenue on Windows and Mac
- "app store" desktop revenue on Windows and Mac
The former is subject to software piracy. The latter enforces software licensing but has a huge tax and poor marketing support. Nevertheless, Windows (on desktop) is following Apple's lead (on mobile) with app store business models.Where the 30% tax exists in a distribution model, there are few successful ISVs that use only that distribution model. Where sideloading remains on Mac/Windows desktop, there are successful ISVs even with software piracy. On iOS, there is no alternative to the software distribution tax. Developers have been given an artificial choice between software piracy and 30% tax.
Both mobile and desktop ISV software revenue could be improved by app stores that enforced software licensing and provided optional marketing services that added up to 30%. Over time, the relative uptake of those optional services would lead to developer-oriented capabilities in app stores, i.e. serving the needs of the people paying the 30% tax.
Uh, App Store? http://appleinsider.com/articles/17/01/13/revenue-from-apple...