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Re:Tulips, Myths, and Cryptocurrencies by lmm on Wednesday May 24, 2017 @06:35AM (#14408952)
I'd compare to Second Life. Huge hype, huge investment, but no-one can quite connect it with doing something useful. And that's what I expect to happen to cryptocurrency: no big bust, just a gradual fading from view as it turns out there's no there there.
Re:Tulips, Myths, and Cryptocurrencies by bbctol on Wednesday May 24, 2017 @11:21AM (#14410647)
Still, to extend the metaphor, we may see a world where cryptocurrencies are like Second Life, but the blockchain is like social media in general. Meaning: it's not so much that Second Life didn't do anything useful, the useful functions it performed were just replaced by more suitable systems, while the useless bits were discarded.

Second Life was an attempt to do a full simulation of life online, a clumsy transfer of what it is to be alive directly from reality to internet; as it turns out, the technology of the internet is good at a lot of the fun parts of Second Life (talking to friends, meeting new people) but those can be performed by new systems, unburdened from trying to be a simulation of something else (messageboards, forums, and so on to Facebook/tumblr/twitter etc). The other parts (from raising virtual pet rabbits to the whole concept of walking from place to place) were just sort of fluff, and so the experience faded not because it was a bad idea, but because it could be done better once it stopped caring about the simulated fluff.

Cryptocurrencies may not be that useful, but there's a possibility that they prefigure something larger; they're still mimicking a pre-existing model of currency, economy, and exchange that can itself be disrupted. If we analogize cryptocurrencies to Second Life, it means they'll fade because their functions will be replaced by a completely new way of interacting/handling value, and the blockchain can still be an important technology for that. (For the record, I think it's too soon to tell, and am not that optimistic about any current blockchain ventures.)

Re:Tulips, Myths, and Cryptocurrencies by CyberDildonics on Wednesday May 24, 2017 @10:18AM (#14410158)
Second life wasn't a new technology, it was just a video game by a single company. It wasn't decentralized, it wasn't even made for anything other than entertainment.

If you think cryptocurrencies have no utility at this point, you have your head in the sand. To use money electronically right now, you need a bank, you can't do it yourself.

Re:Tulips, Myths, and Cryptocurrencies by root_axis on Wednesday May 24, 2017 @11:11AM (#14410564)
If I have zero bitcoin at the moment, how do I go about attaining some without a bank account?
Re:Tulips, Myths, and Cryptocurrencies by xiaoma on Wednesday May 24, 2017 @11:30AM (#14410725)
Invest in the appropriate hardware and mine it.

Another alternative would be to trade goods or altcoins for fractional BTC.

Re:Tulips, Myths, and Cryptocurrencies by elsonrodriguez on Wednesday May 24, 2017 @01:37PM (#14411835)
Is mining still a viable path to obtaining bitcoin?
Re:Tulips, Myths, and Cryptocurrencies by MR4D on Wednesday May 24, 2017 @04:59PM (#14413415)
That's the $64,000 question. Seems Fidelity is interested in the answer, too.

https://www.reuters.com/article/us-fidelity-bitcoin-idUSKBN1...

Re:Tulips, Myths, and Cryptocurrencies by kukabynd on Wednesday May 24, 2017 @04:41PM (#14413281)
You can work all the same with billing in Bitcoins/Ether instead of USD/EUR. Either with simple invoices with your wallet’s address or via special platforms as Bitwage [0].

[0]: https://www.bitwage.com

Re:Tulips, Myths, and Cryptocurrencies by CyberDildonics on Wednesday May 24, 2017 @01:23PM (#14411721)
Anyone can use cash to buy pre-paid credit cards at a drug store then sell the code on localbitcoins etc. though I suppose this technically contradicts what I was saying earlier about needing a bank account. Still though, you are dependent on another company who is the one that actually controls your money. If they decide not to let you use it for any reason, that's it.