Is it really shocking that dev machines have a lot of ram?
If someone works in full frame photography or edits 4K video, do you tell them to try working on machines with 4GB of ram to see what they come up with, and how it's going to be "beneficial"?
Why would it be any different for games? When a level designer loads the entire map into editor, it's the same as loading a 4K video into Adobe Premiere - it's going to eat up your ram, and you need to have loads of it.
>>Who in hell does run a game server on a laptop, and outside office?
At E3, the answer is - literally everyone. We send one guy with a fully encrypted beefy laptop that runs all servers during the show, and he has to keep an eye on it 100% of the time. You're not going to fly a desktop over the Atlantic just for a games conference.
Because they can travel with people and desktop computers.. kinda.. can't.
Why not fly just an encrypted SSD with the game and buy desktop at the location?
With global inventories, it shouldn't be that hard for major vendors like Dell or Apple to offer an identical configuration to drop a hard drive into.