It was mainly accidental that I got into digital learning. I was pretty traumatised from my degree, even today I still feel irrationally reluctant to code.
But I've always been passionate about design and education. I also wanted to "self-heal" if you like, to repair myself as a person and as a learner. And what better way than to learn how to learn and teach??
One of the best parts of my job is I can get away with being "dummy". I tell my subject matter experts that it's helpful to assume this position, so I can be empathic to all types of learners, but really I'm a slow learner myself haha. And yes you do end up designing better eLearning! Being in Learning And Development also gives a good overview of the whole organisation, as you need to understand how it works and where the gaps are in order to tackle them with training (or not.) I learnt a lot, and dare I say I am much more confident as learner, teacher and professional.
Lately though I've been feeling that I have a debt to pay. I consider myself lucky to "survive" depression, and to live in a good country with lots of opportunities. So I am moving to my own edtech project focusing on literacy for children, with lots of interactive eBooks :)) I do have a backup remote gig though.
If you're really interested, google up "Instructional Design" and "eLearning" just to get a flavour of the field. As I said, there are WYSIWYG tools but increasingly organisations are moving towards mobile-friendly courses, which is great news for developers as it means more coding opportunities. Have a look at "Adapt", an open source authoring tool which requires a bit of HTML/ JavaScript knowledge. "Unity" is also increasingly being used ... and there's a growing trend for VR learning.
Hope that's helpful, if not just email me via my profile.
"Many institutions move towards eLearning" - the impression I got from this topic is that its pretty much every time one of those "Ipad cases" - spend $$$ on Ipads even if they are useless, just to show how modern your institution is. Almost every time I hear about this, its some news-article over hyping eLearning that is so badly implemented that the teachers hate it.
If you know what you are doing (not the wishy washy way) then I would really like to ask you some questions.
My rule is to start from first principles and work my way up as logically as I can. This helps to cut through the bullshit - yep, I agree with you that there is too much of it in L&D. However it's also useful to know core pedagogy theories and the latest fads, because it will help you speak in their language. Some of them are genuinely useful, but I find myself drawing mostly from design and behaviour science.
Digitalisation is a serious strategy though. You will be surprised at how dated some systems are in the biggest companies, and the amount of reluctance to adapt in the workforce. The mistake most companies do is to rush with digitalising their training, when there does need to be a proper transition sensitive to the workforce's needs and perceptions.
Although I've sung praises about eLearning here, personally I prefer blended learning - but the best ones require skill in creating the complementary digital component well.
So now, most of my job is to assess training needs, design a programme solution - along with its curriculum, script, storyboard etc - then develop the actual eLearning, test-test-test then launch. So quite similar to a software development cycle - except most often this is a one-man job and shouldn't last more than a couple of months.
Initially I was naive enough to think hey, I got this, but there's a reason why MOOCs generally have high drop-out rates. The bar for eLearning is extremely high. You also have to take account of other limitations, from outdated IT systems to the sizeable number of computer illiterates/ Luddites to the organisation's own conflict of whether the training should look 100% corporate (aka boring) or creative (learners cry hurray!)
But I find that I enjoy navigating through them and finding the right balance. I also learnt a massive amount about how to teach, what good designs mean and how to listen to users. In terms of opportunities - well there's enough I suppose, at least for me I can work on my edtech project - for children, cos hey it's just more fun ;) - with a backup contract work to keep the money going.