Re:Vulkan and OpenCL will merge into a single API
by shmerl on Sunday May 21, 2017 @05:16AM
(#14386429)
And using those 4 APIs isn't free, don't you think? It means a lot of resources are spent on supporting them, instead of fixing actual bugs or developing better features. I.e. they pay the tax. This applies to in-house or third party engines all the same. And it's not perfectly fine by far.
Re:Vulkan and OpenCL will merge into a single API
by mathnode on Sunday May 21, 2017 @07:03AM
(#14386707)
I agree it's not free. But will you make return on the effort/time/money invested?
EDIT: Do you think debugging vulan/opengl is free? Software houses like valve have had to make their own tooling to debug and optimise for vulkan and opengl.
A commercially successful multi-platform game like skyrim, use at least 4 API's (DirectX, NVN, PSGL, and DirectX), but no OpenGL or Vulkan to be seen at all.
Anvil and Frostbite have no existing opengl driven software titles. And that's perfectly fine.