Re:Vulkan and OpenCL will merge into a single API
by shmerl on Sunday May 21, 2017 @04:36AM
(#14386346)
If you have experience, you'd know it's time consuming and taxing. You either like this time wasting, or you benefit from this taxation (working for MS?).
Re:Vulkan and OpenCL will merge into a single API
by pjmlp on Sunday May 21, 2017 @05:01AM
(#14386395)
Only FOSS devs see it as time consuming and taxing, professional game studios see it as an opportunity to explore hardware performance to the last drop.
For anyone with experience in graphics programming, the time to triangle is just like doing hello world or playing fizz buzz.
The last time I set my feet inside of a game studio was more than a decade ago, but it started with an S not M, and I still have contacts in the industry.
Re:Vulkan and OpenCL will merge into a single API
by shmerl on Sunday May 21, 2017 @05:12AM
(#14386419)
> Only FOSS devs see it as time consuming and taxing
You don't need to see it, it's a simple fact. Engines like Unreal, Cry/Lumberyard, Unity and etc. aren't FOSS. Plus they are commercial products. Ask their developers if current balkanized mess helps them delivering features for game developers faster. The answer is no, it takes them much longer.
So please stop claiming that it's not a problem. It only shows that you aren't sincere.
Apparently from the votes I sometimes get, others also share my life experience.