News for hackers. Stuff that matters.
Re:Vulkan and OpenCL will merge into a single API by pjmlp on Sunday May 21, 2017 @03:22AM (#14386108)
Even Nintendo has their own APIs.

They added Vulkan support for Switch, but the actual main graphics API is NVN.

https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/

I bet most professional studios not using a games engine like Unreal or Unity already, will favor NVN.

Just like they did with OpenGL ES 1.0 + Cg vs Libgcm on the PS3.

Re:Vulkan and OpenCL will merge into a single API by mathnode on Sunday May 21, 2017 @05:21AM (#14386438)
It's a bet you would win. And not just for Graphic api's but asset API's.

Some engines like idtech4 (mb/ma, lwo) and anvil (max) directly use the asset formats which are created by an artsists desired application, not collada or fbx.

Re:Vulkan and OpenCL will merge into a single API by shmerl on Sunday May 21, 2017 @03:30AM (#14386144)
Professional studios can have resources to use Vulkan proper. They don't need to waste them on non portable stuff.
Re:Vulkan and OpenCL will merge into a single API by pjmlp on Sunday May 21, 2017 @04:29AM (#14386332)
Given that they choose not to do it, says a lot.
Re:Vulkan and OpenCL will merge into a single API by shmerl on Sunday May 21, 2017 @04:38AM (#14386348)
As far as I can see, they choose to do so, contrary to your claims. They prefer to save money, not to waste it on duplicating of effort.
Re:Vulkan and OpenCL will merge into a single API by pjmlp on Sunday May 21, 2017 @04:56AM (#14386383)
Really?

93% of Android devices don't support Vulkan, PS, XBox, UWP don't support Vulkan and Nintendo Switch API is mainly NVN, in spite of having Vulkan support as well.

Also this is the list of "great" Vulkan games released thus far.

https://en.wikipedia.org/wiki/List_of_games_with_Vulkan_supp...

Re:Vulkan and OpenCL will merge into a single API by shmerl on Sunday May 21, 2017 @05:00AM (#14386390)
We were talking about Nintendo, So, who is using NVN and not Vulkan exactly?
Re:Vulkan and OpenCL will merge into a single API by pjmlp on Sunday May 21, 2017 @05:04AM (#14386400)
They probably did it just like Sony did with OpenGL ES 1.0 for PS3, to test waters.

For the rest of your question, sorry NDA.

Re:Vulkan and OpenCL will merge into a single API by shmerl on Sunday May 21, 2017 @05:20AM (#14386437)
> sorry NDA

So, it means you are just speculating.