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Re:Vulkan and OpenCL will merge into a single API by ioquatix on Sunday May 21, 2017 @01:04AM (#14385777)
One example is not most developers.

I'm a developer and I get paid to write hardware accelerated renderers and for the past two years I've been recommending Vulkan.. I'm exclusively using Linux these days for software development. Sometimes it's not about what you're targeting for deployment but the capabilities of the development machine. For example, I do like Xcode, but I can't use it for Vulkan development, even if my ultimate platform isn't macOS/Apple.

Apple dropped the ball on Vulkan and I do hope they support it eventually.

Re:Vulkan and OpenCL will merge into a single API by pjmlp on Sunday May 21, 2017 @03:17AM (#14386100)
Good luck using Vulkan on the PS, XBox or 93% of Android devices out there.
Re:Vulkan and OpenCL will merge into a single API by ioquatix on Sunday May 21, 2017 @09:11AM (#14387131)
We develop server based hardware-accelerated renderers and compositors for web applications, e.g. dynamically generated product images. None of those targets are relevant. Think ImageMagick but done on hardware + 3D geometry in many cases.