Re:Programmer’s guide to homogeneous coordinates
by Sharlin on Monday May 15, 2017 @01:53AM
(#14339433)
The trick is that a translation of a point (a1, ..., an) is essentially a shear of a point (a1, ..., an, 1) - a linear operation in R^(n+1). But because the points that are of interest lie on a (hyper)plane that is not a vector space - it does not intersect the origin - a shear looks like a nonlinear operation after projection to R^n.
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Re:Programmer’s guide to homogeneous coordinates
by Sharlin on Monday May 15, 2017 @05:04AM
(#14340165)
And you can see how points on the a_(n+1) = 0 plane ("infinitely far away" in projective terms) are invariant under this operation - so they behave like pure direction vectors and can be used as normals and transformed with the same matrix as points!
Re:Programmer’s guide to homogeneous coordinates
by UnquietTinkerer on Monday May 15, 2017 @01:59PM
(#14343618)
This explanation really helped, thank you.