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Re:Over 150 new families of Newtonian periodic planar three-... by Animats on Saturday May 06, 2017 @05:06PM (#14282264)
I did that in Falling Bodies, my 1990s ragdoll simulator. At the end of each step, the system energy was computed, and if it had changed, the timestep was reduced.

Most simulators don't do that. Older, bad approaches could inject energy, which is why some games would suddenly have things fly apart. Newer approaches err in the direction of losing energy, which doesn't look so bad.

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