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Re:A History of Starcraft AI Competitions by wazanator on Friday April 28, 2017 @07:47PM (#14224103)
Interesting that they picked Star Craft over something already open source like Warzone 2100. Star Craft is obviously much more popular but picking something already open seems to me like it would allow for better control.
Re:A History of Starcraft AI Competitions by Ralfp on Friday April 28, 2017 @08:29PM (#14224267)
WZ 2100, besides being relatively unknown, suffers from slower pace and far more complex tech tree. SC has three distinct races, relatively basic tech trees, and promotes fast and aggressive gameplay.
Re:A History of Starcraft AI Competitions by giancarlostoro on Friday April 28, 2017 @07:55PM (#14224139)
If you have total control you can cheat a little and not do other things like analyzing what's being displayed on the screen, but that's just my thinking. It might be more valuable to some to actually analyze the data on the screen.