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Re:Early Nintendo programmer worked without a keyboard by pjc50 on Thursday April 27, 2017 @04:28PM (#14214423)
> No need for smooth animations when nobody's managed to display an image yet

Other way round: even back in the day of the Atari 2600 smooth animation was important, despite only having 128 bytes of RAM and a 4k cartridge.

Smoothest low-latency game experience I've ever had was a Tempest arcade machine from the 80s.

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