Re:Early Nintendo programmer worked without a keyboard
by pjc50 on Thursday April 27, 2017 @04:28PM
(#14214423)
> No need for smooth animations when nobody's managed to display an image yet
Other way round: even back in the day of the Atari 2600 smooth animation was important, despite only having 128 bytes of RAM and a 4k cartridge.
Smoothest low-latency game experience I've ever had was a Tempest arcade machine from the 80s.
Where am I going with this comment... I have no idea. I guess our tools have scaled as the needs have scaled? More complicated webapps led to more complicated debugger tools (I personally would find it extremely hard to do my job without 1. Chrome element picker + CSS editor and 2. Chrome Debugger).