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Re:Early Nintendo programmer worked without a keyboard by komali2 on Thursday April 27, 2017 @02:22PM (#14213662)
People were building things for the hardware they had back then. No need for smooth animations when nobody's managed to display an image yet, etc. No need for flexible scaling web pages when all the screens are generally the same aspect ratio.

Where am I going with this comment... I have no idea. I guess our tools have scaled as the needs have scaled? More complicated webapps led to more complicated debugger tools (I personally would find it extremely hard to do my job without 1. Chrome element picker + CSS editor and 2. Chrome Debugger).

Re:Early Nintendo programmer worked without a keyboard by pjc50 on Thursday April 27, 2017 @04:28PM (#14214423)
> No need for smooth animations when nobody's managed to display an image yet

Other way round: even back in the day of the Atari 2600 smooth animation was important, despite only having 128 bytes of RAM and a 4k cartridge.

Smoothest low-latency game experience I've ever had was a Tempest arcade machine from the 80s.