Re:Show HN: An attempt to rethink a music sequencer design
by badosu on Thursday April 27, 2017 @04:05PM
(#14214258)
Well, pure data is a 'higher-level' sound programming environment, so it could be emacs.
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Re:Show HN: An attempt to rethink a music sequencer design
by vortico on Thursday April 27, 2017 @11:37PM
(#14216724)
+1 Best analogy. The interface actually reminded me of emacs when I used to use PD.
Re:Show HN: An attempt to rethink a music sequencer design
by rhizome on Friday April 28, 2017 @05:16PM
(#14223112)
Out of curiosity, what did you graduate to?
Re:Show HN: An attempt to rethink a music sequencer design
by vortico on Saturday April 29, 2017 @01:58AM
(#14225259)
Switched to Sublime Text years ago. I just have my configuration, and it works fine for me, so no need to change it for the rest of my life. I don't even care if it's not updated ever again.
Re:Show HN: An attempt to rethink a music sequencer design
by rhizome on Saturday April 29, 2017 @04:09PM
(#14228480)
Oh, I thought you had graduated from pd.
Re:Show HN: An attempt to rethink a music sequencer design
by vortico on Saturday April 29, 2017 @07:15PM
(#14229312)
Oh right, in that case, I use mostly C++ for that, along with my own platform I'm developing.
Re:Show HN: An attempt to rethink a music sequencer design
by joemi on Thursday April 27, 2017 @06:10PM
(#14215211)
I don't know about that. I think the visual programming aspect is the most defining trait, in which case...? I don't know any general purpose non-toy visual programming languages/interfaces. Scratch exists but likening PD to Scratch doesn't seem fair to me.
Re:Show HN: An attempt to rethink a music sequencer design
by MrLeap on Thursday April 27, 2017 @07:09PM
(#14215610)
Its hard for me to think about it as high level when you're adding sine waves together to make sounds.