Edit: low res demo from 2008: https://vimeo.com/2577056
I continually experimented with automating sound-reactive video, but it was unpredictable and difficult to get a pleasing, "fluid" result which didn't cause seizures, so we always did it by hand using hardware such as EDIROL V-4 or the MX50. It was also a lot more fun to punch buttons and slam sliders to the beat of the music ;)
Do you mean current or previous pipeline? Unfortunately most projects are somewhat unique and require at least some variation, if not a complete overhaul in workflow, depending on what the customer wants. I never got a chance to use VVVV in a commercial capacity, although there is an upcoming project where we are seriously considering it. Generally we used custom in-house software (e.g. for 360 projections using 2x 4-channel MPEG-2 decoder cards) or VJ software such as ArKaos and Resolume. Like I said before, these days it's purely content production, so the pipeline is relatively similar to a game studio. We still encode everything into various QT formats and we rent hardware for shows because as you said, it's hard to keep up with ever-changing hardware demands.
If you are interested in our projects, check out http://www.motionlab.at (go the old site for now, the new site is WIP).
The V4s still sell quite well for some reason, some of the other analog gear is still in demand for circuit bending.
If the projectors are decent they can still hire pretty well too.
Keijiro Takahashi at Unity Japan has a great github repository full of relevant libraries.
Using a hackintosh for mapping/vj'ing as the off the shelf hardware isn't at all practical and I want to keep using OSX only software.
Honestly it's a nightmare.
I want as many video outputs as possible, enough power to run multiple layers of video, be running game engines at the same time, transcode a video in a pinch and more.
Switching to windows is probably the only option going forward.
Recently I went to a projection mapping seminar (its kinda like DJing but using video loops), everyone who attended had older macbook Pros (with hdmi to power the projectors). The production machines they use to do the projections live are all microsoft windows machines, as its the only way to get enough video horsepower to run the multiple displays.
The artists running the seminar said they couldn't recommend macs anymore, excepting for some backend asset creation. Since most software is mac/windows right now its not a bid deal, I worry if the mac demand goes south, the software won't be ported.
I'm hoping linux starts being more viable solution for content creation. Seems like its heading that way.