Re:The glEnd of Zelda(): Automatic 3Dification of NES Games ...
by pcwalton on Saturday April 22, 2017 @12:41PM
(#14173318)
> And by "enhancement" I mean the SuperFX chip basically ran the game and the SNES just provided power and A/V out.
Sorta—there was no direct video out from the cartridge on the SNES (though oddly enough, there were audio out pins), so the Super FX chip had to actually generate sprites on the fly for the PPU to composite together. This resulted in unfortunate color limitations.
Sorta—there was no direct video out from the cartridge on the SNES (though oddly enough, there were audio out pins), so the Super FX chip had to actually generate sprites on the fly for the PPU to composite together. This resulted in unfortunate color limitations.
You can see in the debug info for Star Fox 2 that the dynamically allocated sprite count was something that they had to constantly keep track of: https://r.mprd.se/fup/up/35454-Star_Fox_2_(Japan)_(Proto)_(A...