Re:GDNative – A scripting language module for Godot
by derstander on Friday April 14, 2017 @12:33PM
(#14115400)
Also a fellow passenger on the USS mdorazio / wmccullough. I have ended up using Unity lately because of 1) collaborators and 2) it works on my preferred development environment (Mac). That said, I'm pretty interested in the upcoming GM:S 2 mac release; I wasn't fortunate enough to be part of the beta.
If Unity ever finishes their experimental support for Tilemaps and other features, I'll try it again.