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Re:GDNative – A scripting language module for Godot by mdorazio on Friday April 14, 2017 @10:17AM (#14114570)
Do you really think Unity has great 2D tools? I tried it multiple times over the last couple years and always found it felt bloated and exactly like a 2D toolset bolted onto a framework really meant for 3D, instead of like a proper 2D-native engine and IDE.
Re:GDNative – A scripting language module for Godot by wmccullough on Friday April 14, 2017 @11:10AM (#14114898)
I'm in the same boat. I tried for multiple years and I've been waiting for their experimental preview of their 2d tools since last summer. As someone who's rolled their own and has tried Unity, Godot, and GameMaker, I'd rather roll my own or use GameMaker than use Unity or Godot. I've found GameMaker Studio 2 to be quite nice.

If Unity ever finishes their experimental support for Tilemaps and other features, I'll try it again.

Re:GDNative – A scripting language module for Godot by derstander on Friday April 14, 2017 @12:33PM (#14115400)
Also a fellow passenger on the USS mdorazio / wmccullough. I have ended up using Unity lately because of 1) collaborators and 2) it works on my preferred development environment (Mac). That said, I'm pretty interested in the upcoming GM:S 2 mac release; I wasn't fortunate enough to be part of the beta.