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Re:How do you make programmers work 60-80 hours per week? by EliRivers on Sunday April 09, 2017 @03:48AM (#14070993)
I don't want to misread "if you're lucky enough to be employed at that time"; are you saying that the games industry now hires labour for crunch time and then fires everyone afterwards?

The games industry has had a poor reputation for a long time but I don't want to unfairly interpret people if things are better these days.

Re:How do you make programmers work 60-80 hours per week? by solipsism on Sunday April 09, 2017 @09:15PM (#14075315)
As a game moves toward completion they will hire up. As deadlines start coming up (e.g. milestones negotiated with publishers) you'll experience crunch times. When the game finally is released, they have a swollen staff that they don't need anymore as they transition into the planning/exploratory phases of the next game. They absolutely lay people off at that time.

This has been the case for a long time and is no secret.

Re:How do you make programmers work 60-80 hours per week? by tostitos1979 on Sunday April 09, 2017 @04:52AM (#14071210)
That's how I read it. Clarify OP?