Re:How do you make programmers work 60-80 hours per week?
by EliRivers on Sunday April 09, 2017 @03:48AM
(#14070993)
I don't want to misread "if you're lucky enough to be employed at that time"; are you saying that the games industry now hires labour for crunch time and then fires everyone afterwards?
The games industry has had a poor reputation for a long time but I don't want to unfairly interpret people if things are better these days.
Re:How do you make programmers work 60-80 hours per week?
by solipsism on Sunday April 09, 2017 @09:15PM
(#14075315)
As a game moves toward completion they will hire up. As deadlines start coming up (e.g. milestones negotiated with publishers) you'll experience crunch times. When the game finally is released, they have a swollen staff that they don't need anymore as they transition into the planning/exploratory phases of the next game. They absolutely lay people off at that time.
This has been the case for a long time and is no secret.
Re:How do you make programmers work 60-80 hours per week?
by tostitos1979 on Sunday April 09, 2017 @04:52AM
(#14071210)
That's how I read it. Clarify OP?
Standard expectations of 12 hour days is most certainly not the norm.