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Re:The reference D compiler is now open source by amelius on Friday April 07, 2017 @01:31PM (#14061691)
Also, how does D compare to Rust?

(If I'm going to learn a new system programming language, which one should I pick?)

Re:The reference D compiler is now open source by theprotocol on Friday April 07, 2017 @03:30PM (#14062820)
My early impression with Rust is that it's more ambitious than it is capable of delivering. Lifetime annotations in particular are incredibly ugly. It's the kind of thing that makes me think: "...ok, so this is why other languages don't simply do static lifetime checks" and I guess I expected Rust to be the solution for that problem; it is instead not a solution, but the deliberate decision: "let's do static borrow checking" and that was at odds with what I expected from it.

In short, I thought Rust was "we solved the pain of this difficult thing." However, it is not really a novel solution to the difficult thing, but simply a decision to undertake it.

I've now moved to evaluating Nim and D, and while I've barely dabbled in them (mostly going through the docs and writing some simple example-like code), I can at least say that Rust is likely to be much more controversial and polarizing than these languages. I recommend giving it a try - go through the official "book" which serves as the main documentation. If you survive lifetime annotations without finding them too obnoxious, then you'll probably like Rust.

Personally, I find Rust's extreme rigorousness (and the laboriousness that follows from that) makes it very niche, and I find myself rather unexcited about using it for anything.

Re:The reference D compiler is now open source by burntsushi on Friday April 07, 2017 @05:26PM (#14063631)
Note that the vast majority of lifetimes in Rust are elided so that no explicit annotation is required. When the compiler can't figure out the annotations, or if you're declaring a type that contains a borrow, then you need annotations.

The annotations have, for the most part, faded into the background for me. I don't find them to be particularly pervasive in the code I write, and when I do need them, it's usually to fix a reasonably straight-forward case where the compiler failed to elide them. With that said, in the years I've been using Rust, I have committed one or two lifetime-related bugs. (No memory unsafety resulted, of course, but it did result in data being annotated with a shorter-than-actual lifetime.)

> In short, I thought Rust was "we solved the pain of this difficult thing."

Part of the pain that Rust purports to solve is the significant reduction (and debugging thereof) of memory unsafety errors. In return, you must deal with the pain of an ownership and borrowing system, which might present challenges to patterns you may have used in another language. The benefit is that you have a compiler to tell you when you've mis-stepped instead of an end user filing a bug report (or worse).

Re:The reference D compiler is now open source by theprotocol on Saturday April 08, 2017 @08:28AM (#14066591)
I agree with your characterization of the benefits and tradeoffs of Rust. I think that regardless of whether it solves the pain point, at the very least there needs to exist something that undertakes static lifetime checking. I respect Rust from a distance. It's not in line with my particular needs and/or expectations, but I'm glad it exists, because something needs to exist which does what Rust does, and I'm not aware of anything else that does it.

Other than lifetime annotations, I have a couple other niggling issues with it but I suspect it's because I haven't fully grasped certain things yet, and so I'll refrain from commenting on them for the moment.

Re:The reference D compiler is now open source by Rusky on Friday April 07, 2017 @02:16PM (#14062175)
D has been around longer, has powerful compile-time metaprogramming tools, and has a very fast compiler. However, it has a garbage collector, and is not entirely memory-safe by default (though is beginning to optionally incorporate some ideas from Rust [edit: or not], maybe making that easier once you put in the work). It seems to follow C or C++ in what sorts of things it makes language-level features.

Rust is newer (though being used in some big projects like Firefox/Servo, Visual Studio Code's search functionality now uses it by default, etc), has (afaiu) a more powerful type system, and is entirely memory-safe by default. However, this makes it somewhat harder to learn at first, and it also has a relatively slow compiler. It follows ML-style languages a bit more, with things like pattern matching and sum types built into the language.

Personally, I prefer Rust, because it feels like a stronger foundation with the ML-like type system and no GC. YMMV though, depending on what is important to you.

Re:The reference D compiler is now open source by WalterBright on Friday April 07, 2017 @02:23PM (#14062241)
D's memory safe notions are very different from Rust's.
Re:The reference D compiler is now open source by dbaupp on Friday April 07, 2017 @04:11PM (#14063130)
Could you be more specific? It doesn't seem like there's much room in the conventional definition of memory safety (e.g. https://en.wikipedia.org/wiki/Memory_safety ) for variation, other than, I suppose, putting conditions on when/which things are actually guaranteed.
Re:The reference D compiler is now open source by WalterBright on Friday April 07, 2017 @05:13PM (#14063543)
Re:The reference D compiler is now open source by dbaupp on Friday April 07, 2017 @05:49PM (#14063766)
Hm, I'm not sure I understand how that's answering my question. Neither of those seem to even define what the "memory safety" notion means for D so I can't compare. And, looking into it further, none of the links from https://dlang.org/spec/memory-safe-d.html define (or compare) what D means by "memory safety"/if it differs to the conventional definition.

I guess your original comment was maybe meaning how D enforces (the "normal" definition of) memory safety differs to Rust? In any case, I read over both of those, and, to me, they both seem to essentially be a slightly less general version of Rust's scheme (possibly independently invented), rather than something very different. I'm interested to hear how you think they specifically differ to Rust.

Re:The reference D compiler is now open source by WalterBright on Friday April 07, 2017 @07:33PM (#14064274)
Memory safety in D is the usual definition - making memory corruption impossible.

There's no notion of "borrowing" in D nor any notion of "only one mutable access at a time".

Re:The reference D compiler is now open source by dbaupp on Saturday April 08, 2017 @02:40AM (#14065670)
By not having borrowing, do you mean the compiler doesn't stop one from mutating something that has a dependent scoped pointer pointing into it? How does D avoid dangling pointers for that?
Re:The reference D compiler is now open source by leshow on Saturday April 08, 2017 @12:14PM (#14067615)
It has a GC, I think.
Re:The reference D compiler is now open source by floatboth on Friday April 07, 2017 @02:31PM (#14062312)
> a relatively slow compiler

Well… it's relatively slow in release mode, but C++ compilers can often be slower. GHC is always slower :D

Re:The reference D compiler is now open source by CyberShadow on Friday April 07, 2017 @04:25PM (#14063219)
For some reference: DMD (the reference D compiler this thread is about), which consists of about 160000 lines of D code and 100000 more lines of C++ code, compiles in a bit over 3 seconds on my machine.
Re:The reference D compiler is now open source by WalterBright on Friday April 07, 2017 @07:41PM (#14064306)
Counting lines of code per second for C++ can be tricky, because the .h files get compiled over and over for each project. The DMD front end is compiled with one command, and each D source file is read/parsed/compiled only once.
Re:The reference D compiler is now open source by deaddodo on Friday April 07, 2017 @03:26PM (#14062790)
If you plan to learn a systems language for systems reasons (embedded development, compilers, low-level interfaces, etc) then Rust is the pick. No GC and the option to have no runtime (or a very small one, by default).

In other words, if you're looking to replace/supplement your C use: go Rust. If you're looking to replace/supplement your C++ use: probably go D, with some caveats towards actual use.

Note: I like both languages, but do prefer Rust for my personal use cases.

Re:The reference D compiler is now open source by steveklabnik on Friday April 07, 2017 @03:34PM (#14062859)
> (or a very small one, by default).

Some details here... every language other than assembly languages has some amount of runtime. This is Rust's: https://github.com/rust-lang/rust/blob/master/src/libstd/rt.... (as you allude to, many people refer to this amount of runtime as "no runtime" since it's very, very small.)

You could also consider some other things as part of a runtime; for example, by default on most platforms, Rust includes jemalloc. That can be removed, though not in stable Rust. Same with the standard library code, which can be removed for libraries, but not binaries just yet (due to a small technicality regarding the stability of some attributes.) Things that do this are likely to use some of Rust's other unstable features at the moment, so it's not generally a burden to do so, and those interfaces rarely change right now.

Re:The reference D compiler is now open source by vonmoltke on Friday April 07, 2017 @06:54PM (#14064074)
> every language other than assembly languages has some amount of runtime

How are you defining "runtime" such that this statement is correct?

Re:The reference D compiler is now open source by steveklabnik on Friday April 07, 2017 @07:13PM (#14064159)
What language are you thinking of that I'm missing? C has crt.0, for example.
Re:The reference D compiler is now open source by vonmoltke on Saturday April 08, 2017 @09:06AM (#14066715)
crt0 does things you would need to do manually in hand-coded assembly anyway. It is no different than manually creating a library of assembly subroutines that you inject into your code, at which point assembly technically has a runtime as well.

I see a distinction between a runtime library and a language runtime. The former is just a set of convenient routines for interacting with a specific platform. The latter is something that runs alongside your program to facilitate its execution, like a JIT or an interpreter.

Re:The reference D compiler is now open source by steveklabnik on Sunday April 09, 2017 @10:14AM (#14072386)
> at which point assembly technically has a runtime as well.

The key is, you are doing the injecting in asm.

Anyway, your distinction is pretty solid. Most people just use "runtime" to mean either one, and then rely on the context to disambiguate.

Re:The reference D compiler is now open source by klickverbot on Friday April 07, 2017 @09:18PM (#14064694)
Do you depend on the C runtime as well?
Re:The reference D compiler is now open source by steveklabnik on Saturday April 08, 2017 @01:10AM (#14065425)
IIRC no; basically the same thing is done though, just not as a dependency.
Re:The reference D compiler is now open source by Keyframe on Friday April 07, 2017 @02:00PM (#14062015)
D2, as a language, favourably. As an ecosystem, not favourably.

I REALLY ENJOYED D1, REALLY! (CAPS 11). D1 was like C, but better. It was heavenly. D2 is like C++, but better. Not my cup of tea though. Give it a spin for a day or two. I'm sure you'll like it if you like C++. Trouble arises, as with all niche languages, when you try to move to production and you have to source libraries and/or support.

Re:The reference D compiler is now open source by jacques_chirac on Friday April 07, 2017 @01:38PM (#14061779)
Favorably. Pick D.
Re:The reference D compiler is now open source by kaleidic on Friday April 07, 2017 @04:59PM (#14063464)
What kind of support problems did you have? I found the opposite. It was possible to get such a good level of programmer from the community I was better off having found them letting them go work for the D Foundation on rebuilding compile time function execution. Libraries - meaning a bit more work to have idiomatic style use, but if you write D as C, that's usually okay - and wrapping is a one time cost.

I would say that I have found it to be more of a problem on Windows. That'd because the general C/C++ package management solution on Windows is quite... Old fashioned, and that's not always a D specific problem.

Re:The reference D compiler is now open source by pcwalton on Friday April 07, 2017 @02:12PM (#14062135)
Can you elaborate?