Re:HTML5 Games Workshop: Make a Platformer Game with JavaScript
by TazeTSchnitzel on Wednesday April 05, 2017 @06:07PM
(#14046088)
> If there are parts in the game where the performance breaks down on certain machines, then it can be preferable to have the game go slower, i.e. still controllable, than a slide show that leaves the player no time to react.
Indeed, it's somewhat delicate.