Re:HTML5 Games Workshop: Make a Platformer Game with JavaScript
by TazeTSchnitzel on Wednesday April 05, 2017 @06:07PM
(#14046088)
> If there are parts in the game where the performance breaks down on certain machines, then it can be preferable to have the game go slower, i.e. still controllable, than a slide show that leaves the player no time to react.
Indeed, it's somewhat delicate.
There is no one-size-fits-all when it comes to game loops. There's various ways to approach them and which one fits your game best is determined by its gameplay.