News for hackers. Stuff that matters.
Re:Computer Moves by HeavenBanned on Wednesday April 05, 2017 @05:25AM (#14040832)
Yeah, but when is a computer going to beat someone in Melee? Not in a long time. There's too many possible moves. It's not boxed-in and easy to mathematically calculate like Chess. Sure some games like Chess might be able to unlock the potential of super-computers to destroy us, but I have doubt about other gaming AI.
Re:Computer Moves by jrimbault on Wednesday April 05, 2017 @07:55AM (#14041379)
To me it always seemed like fighting games AIs could easily beat a human if we let them run at full speed.

If the bot only does frame perfect combos the human won't stand a chance, do they?

Re:Computer Moves by chumali on Wednesday April 05, 2017 @06:43AM (#14041110)
Didn't this already happen?

https://arxiv.org/abs/1702.06230

Re:Computer Moves by dragontamer on Wednesday April 05, 2017 @07:56AM (#14041390)
The player wasn't the world's best IIRC. So its kind of a click-bait article. I'm sure the AI does well, but when I saw the match it was very mechanical. I feel like if a human played against it enough, maybe a flaw would be found.

AIs have significant advantages in reaction speed however, so I bet that a properly-programmed AI will beat any human. If an AI is reading from memory (while the human reads from the screen), a decently programmed AI will almost certainly win.

The question of whether or not an AI would beat a human with similar lag delays is an open question however. That paper didn't seem to have any lag delays programmed into the AI however, and was just reading from memory IIRC. I don't see a fair way of doing this however: human reaction times are based on mood, emotion, and current state of mind.

Machines will have a consistent reaction speed, and therefore a huge advantage in any twitch-based game.

Re:Computer Moves by georgiev on Wednesday April 05, 2017 @03:53PM (#14045025)
Did they even play against a human player? I didn't see results from person vs bot matches.
Re:Computer Moves by dragontamer on Wednesday April 05, 2017 @08:26PM (#14046931)
https://www.youtube.com/watch?v=dXJUlqBsZtE&t=300s

I've seen the discussion elsewhere. The CPU player is certainly good, far better than I'd expect from an AI. But there are significantly questionable moves: like random F-Smashes and other such attacks that just don't seem optimal to me.

Not that I'm an expert or anything. But its clear to me that the bot has superhuman reflexes and precision (a bunch of perfect blocks that really shouldn't happen... the huge length of the dash-dances... the fact that the AI basically always "Sweetspots" the F-Air Knee). And that's its primary edge. Its strategic planning is kind of awful, and its quite evident from the match.

For example, this is extremely unhuman and basically impossible to precisely execute with a normal controller: https://www.youtube.com/watch?v=dXJUlqBsZtE&t=104s

The AI also seems unable to punish the low-recovery of the Humans: so the Humans always recover low safely. (If you recover high on the other hand: the AI is damn perfect at edge guarding so its a death sentence)

Re:Computer Moves by matt4077 on Wednesday April 05, 2017 @06:14AM (#14040988)

    s/melee/go/g
If we now need to resort to games neither me nor my dictionary have heard of before, AI research must be doing something right.
Re:Computer Moves by saghm on Wednesday April 05, 2017 @10:33AM (#14042333)
I think that in this context, "melee" refers to Super Smash Brothers Melee: https://en.wikipedia.org/wiki/Super_Smash_Bros._Melee
Re:Computer Moves by owlninja on Wednesday April 05, 2017 @08:44AM (#14041652)
So you are the barometer