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Re:Using Rust in Windows by StavrosK on Tuesday March 28, 2017 @04:46AM (#13975066)
Jeez, the obvious optimization would have been to load some of the features first and then load the rest, but to not load them at all? That's not very useful.
Re:Using Rust in Windows by oblio on Tuesday March 28, 2017 @06:47AM (#13975491)
Well, as a back-seat commenter I agree with you but they probably had a good reason to not do it. Most likely something to do with development complexity. There's a ton of smart people working on Visual Studio, I'm willing to trust their judgment on this :)
Re:Using Rust in Windows by StavrosK on Tuesday March 28, 2017 @08:31AM (#13975986)
Well, they definitely had good reason, it's just that the feature isn't very useful without the extra work. Although, I don't know exactly how much functionality is missing, so I might be wrong.
Re:Using Rust in Windows by oblio on Tuesday March 28, 2017 @10:54AM (#13977045)
Well, it might just be laying the groundwork for lazy loading. They probably thought some people might find it useful even as a "half feature".
Re:Using Rust in Windows by StavrosK on Tuesday March 28, 2017 @09:44PM (#13982590)
Yeah, that seems like the most reasonable explanation. It sounds like the answer was just "deadline".