Re:Show HN: Cross-Platform Apple IIe Emulator Written in Go
by empressplay on Monday March 27, 2017 @12:28AM
(#13965180)
Currently the Octalyzer features full-screen Apple IIe emulation with decent compatibility, USB and mouse-controlled joystick support, cloud disk library (when logged-in to Octa-Link), 3D camera support, 3D LOGO, enhanced BASIC interpreters, custom file browser and editor, and remote screen sharing.
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Re:Show HN: Cross-Platform Apple IIe Emulator Written in Go
by Hydraulix989 on Monday March 27, 2017 @12:34AM
(#13965199)
Does it have a CRT filter?
A lot of these retro games don't look so authentic on LCD screens because things like blur and shadow masking were actually used by the designers of the original games.
http://filthypants.blogspot.com/2015/04/more-crt-shaders.htm...
Re:Show HN: Cross-Platform Apple IIe Emulator Written in Go
by lloeki on Monday March 27, 2017 @04:04AM
(#13965913)
I could care less about games looking like they're "authentic" WRT to curvature or phosphor grid pattern, but things like aspect-ratio correction (non-square pixels), colour switching[0], or cheap transparency tricks through composite[1] are another matter entirely.
[0]: http://www.aaronbell.com/secret-colours-of-the-commodore-64/
[1]: http://nerdlypleasures.blogspot.fr/2015/03/the-case-for-comp...
Re:Show HN: Cross-Platform Apple IIe Emulator Written in Go
by empressplay on Monday March 27, 2017 @12:49AM
(#13965258)
Thanks for the link! We don't currently (although there is some rasterisation provided by the OpenGL rendering) but we'll look into some CRT shaders =)