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Re:Guide to the CoreCLR Source Code by manigandham on Friday March 24, 2017 @01:39PM (#13950678)
.NET Standard/Core 2.0 will add back many APIs. It'll be the real release of the newer framework, similar to how the original .NET Framework took until v2 to get things into shape.

.NET Standard is all about compatibility - so you can use that to determine which framework you can/need to use. However .NET Core is a distinctly designed for cross-platform reach so it will be a break from .NET Framework in some ways - this is just a given, otherwise they would've just released another .NET Framework version instead of doing all this.

Re:Guide to the CoreCLR Source Code by giancarlostoro on Friday March 24, 2017 @01:55PM (#13950832)
Yeah I know this, and hopefully they get it right, unfortunately I'm not there yet. To be fair .NET Core has been great otherwise, I have been able to develop from Ubuntu (used Sublime Text, which I didn't use the plugins since they seem abandoned or something) gave Rider a try but it was buggy at times. I wish Microsoft releases either a plugin for MonoDevelop, or "Visual Studio for Linux" at some point.
Re:Guide to the CoreCLR Source Code by WorldMaker on Friday March 24, 2017 @02:14PM (#13950953)
Have you tried VS Code yet? It's not a full "Visual Studio for Linux", but in terms of intellisense and debugging it has a lot more than you might expect.
Re:Guide to the CoreCLR Source Code by giancarlostoro on Friday March 24, 2017 @02:29PM (#13951071)
I've used it, but I never took the time to figure out how to make it run code / debug and I like how fast Sublime Text / CudaText are by comparison.
Re:Guide to the CoreCLR Source Code by jyrkesh on Saturday March 25, 2017 @04:35PM (#13957447)
Me too, but I've been trying out newer builds and Code is getting a lot faster than it started out