GDI was originally designed to run on printers as well as screens, where the DPI values are completely different.
The declarative model of CSS has nothing to do with it. You can specify pixel values in CSS if you like.
And many (most?) do... leading to the reinterpretation of what "pixel" means in the CSS spec. Yes, CSS pixel does not mean a physical pixel on the screen.
Integer pixel coordinates are right there in the most fundamental functions:
HWND WINAPI CreateWindow(LPCTSTR lpClassName,
LPCTSTR lpWindowName,
DWORD dwStyle,
int x,
int y,
int nWidth,
int nHeight,
HWND hWndParent,
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam);CSS people still think a grid is a choice of "small" "medium" and "large" columns/rows. Haha.
> CSS people still think a grid is a choice of "small" "medium" and "large" columns/rows. Haha.
CSS Grid is literally Microsoft taking the WPF grid layout and porting it to the Web!
And even now it's still not mature and supported in all browsers.
> we don't need the new stuff
> how about we throw both away to shut everyone up, would that make either side happy?
There's nothing special about javascript the language. The nice thing about web development is that the really fast framework iteration cycles. And everyone complains about them, but as a result we have some fantastic APIs for UI development in javascript land now. (Eg, react.)
What I want to see is someone port those lovely abstractions across to native languages. For example, a port of choo[1] to swift on top of uikit would be gloriously fast, efficient, small and easy to work with.
Edit: I'll add, I frequently see people say that Windows XP was the best OS ever made. Why the rose-tinted glasses? It was the tail end of the era when hardware was getting faster, faster than software was getting slower.
In the "good old days" the user interface was 640px x 480px (original VGA[1], skipping past the original MDA, CGA, and Hercules graphics cards[2] since they predated "modern" GUIs). Then it was expanded to 800x600, etc. The programs of those days were hard-coded to the graphics adapter resolution. If a program did not support the graphics adapter you had, you had to run your GUI in lower resolution compatibility mode. Sometimes it didn't work at all.
In lower resolution compatibility mode, the program's display got uglier and uglier as the screen resolution went up.
The abstraction layer today is adaptive and high DPI. Since the abstraction layer abstracts away the actual display resolution, programs (generally) can take advantage of the resolution that is available on a given display without change, allowing a program to run on small hardware displays (phone/tablet form factor) up to mega 4K++ displays, looking better and better as the screen resolution goes up.
[1] https://en.wikipedia.org/wiki/Vga
[2] https://en.wikipedia.org/wiki/Hercules_Graphics_Card