Reminds me; I wonder just how much ion engines are overpowered in KSP compared to their real-life equivalents. Or, put differently, if one could replicate a hovering Minmus rover I made in KSP (which used ion engines to stay afloat for a long time).
Real life: 2000-20000s Isp, 0.01-2.5 N thrust
KSP's ion engines are hilariously overpowered in terms of thrust (and thrust-to-weight ratio) and power efficiency. It's a necessary change, however, since KSP is ill-suited for transfer burns several months long.
However, we currently design our ion drives for power-to-thrust efficiency and long-term effectiveness. I'm not sure what we could get if we designed them for maximal thrust. Especially since in real life, right now the answer to "Do you want a 'maximal thrust' ion drive?" is pretty much "Well, have you considered using... not an ion drive?", so I'm not sure I've ever seen a treatment of that question based on current tech.
Probably something with a worse specific impulse than a chemical engine.
http://hopefullyintersting.blogspot.com/2015/03/rockets-elec...