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Re:Star Citizen developers intend to drop DirectX support an... by shmerl on Monday March 20, 2017 @03:11AM (#13912338)
I'm talking about hardware capabilities. Actual support depends on the drivers. And why would Qualcomm, Imagination, Nvidia and etc. not want to provide them, if they can? Google has nothing to do with it (at least not in the sense of developing them).

Turnaround in the mobile hardware space is even faster than on the desktop (let alone stagnating consoles), so Vulkan availability is much less of an issue there.

Re:Star Citizen developers intend to drop DirectX support an... by pjmlp on Monday March 20, 2017 @04:19AM (#13912532)
The OEMs building those handsets get to choose which SOCs are used on those devices.

It doesn't matter if the drivers are available if those GPUs aren't on the motherboard.

Currently Vulkan is constrained to 2.8% of the Android market.

> Turnaround in the mobile hardware space is even faster than on the desktop (let alone stagnating consoles), so Vulkan availability is much less of an issue there.

Only in US, not everyone around the world, specially in countries where pre-pay is the way to go, changes their mobile every two years.

Re:Star Citizen developers intend to drop DirectX support an... by shmerl on Monday March 20, 2017 @04:24AM (#13912549)
> It doesn't matter if the drivers are available if those GPUs aren't on the motherboard.

My point is, this situation will be shorter than on the desktop. Because as I said, the turnaround of mobile hardware is faster.

> ly in US, not everyone around the world, specially in countries where pre-pay is the way to go, changes their mobile every two years.

In US too, not everyone is going to buy every new model. I'm talking however about manufacturers making them. That happens pretty fast. So Vulkan support on new hardware is probably already a given and this whole thing is a non issue. Any new technology has adoption period.