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Re:Star Citizen developers intend to drop DirectX support an... by shmerl on Sunday March 19, 2017 @02:08PM (#13908678)
Lock-in freaks will crumble gradually. The times of balkanized graphics will be in the past, same way as happened with the Web. And the slogan of "industry does it that way" is irrelevant. Luckily the industry is now changing for the better. Expect further change.
Re:Star Citizen developers intend to drop DirectX support an... by Asooka on Sunday March 19, 2017 @04:37PM (#13909477)
If you're comfortable coding to something as low-level as Vulkan, it shouldn't be hard to use whatever API the PS4 or XBox has. You'll want to customize for the hardware regardless, since it's a bit underpowered compared to PC, so the only difference will be your API functions don't begin with vk_
Re:Star Citizen developers intend to drop DirectX support an... by shmerl on Sunday March 19, 2017 @04:41PM (#13909494)
Comfortable doesn't mean you always have time and resources to do it for N target APIs which are completely incompatible. Game studios clearly benefit from avoiding reinventing the wheel and duplicating their work. That's the whole point of lock-in proponents. They want to tax developers, to make cross platform development more expensive, forcing at least part of them to limit their release targets. That's a dirty anti-competitive tactic.